H3 · lora
Subject_definitions: is the first frame of [Shot 1], defining the standoff...
Render por make676767 no Civitai
Modelo: Movement Amplitude Slider MMH3
Prompt
Subject_definitions: <Picture 1> is the first frame of [Shot 1], defining the standoff composition, character appearances, and initial spatial positions from Moonlit Assassin’s Temple Ambush. <Subject 1> is the stunning female assassin situated at the front-center of <Picture 1>, with a high black ponytail, fair porcelain skin, piercing cold gaze, form-fitting black leather armor, and twin daggers in an ultra-low crouched stance. <Subject 2> is the ancient misty temple courtyard environment from <Picture 1>, featuring dry solid cobblestone pavement, weathered stone pillars, glowing stone lanterns, and a bright full moon. <Subject 3> is the heavily armored warrior on the left of <Picture 1>, wielding a massive two-handed broadsword. <Subject 4> is the armored guard positioned center-rear of <Picture 1>, wielding a long steel spear. <Subject 5> is the muscular warrior on the right of <Picture 1>, wielding twin steel handaxes. summary: [keyframe completion + reference generation] Directed under 1vMany combat principles, an unbroken cinematic tracking sequence begins exactly from <Picture 1>. Rather than being trapped in place, <Subject 1> breaks out of the triangular encirclement through fluid spatial maneuvering. She uses an expansive low-profile evasive slide, a single crisp 90-degree lateral slip with instant foot-braking, and a low duck beneath charging axes to sequentially dodge the incoming heavy weapon strikes of <Subject 3>, <Subject 4>, and <Subject 5> with zero extra rotations, utilizing the stone environment to safely escape the entrapment with unblemished martial composure. retention_analysis: <Picture 1> ([Shot 1] first frame): fully_preserved - the standoff composition, character designs, initial crouch, and moonlit ambiance serve as the opening anchor frame. <Subject 1> (appears in [Shot 1]): fully_preserved - her cold beauty, athletic silhouette, black leather armor, twin daggers, and evasive agility are retained throughout. <Subject 2> (appears in [Shot 1]): fully_preserved - the dry cobblestone courtyard, lanterns, pillars, mist, and full moon are retained. <Subject 3> (appears in [Shot 1]): fully_preserved - the heavy armor, broadsword, and aggressive downward cleave are retained. <Subject 4> (appears in [Shot 1]): fully_preserved - the chainmail, helmet, and spear thrust are retained. <Subject 5> (appears in [Shot 1]): fully_preserved - the muscular build and twin-axe cross-slash are retained. detailed_description: The target video is in a photorealistic cinematic martial-arts action style with crisp high-contrast moonlight, dry matte stone textures, and realistic impact physics. [Shot 1] The sequence begins from <Picture 1> with a continuous dynamic tracking camera that moves in sync with <Subject 1>. In the misty, moonlit temple courtyard of <Subject 2>, <Subject 3> initiates the attack, stepping forward with thunderous weight and swinging his massive broadsword downward in a vicious diagonal cleave. Anticipating the blow, <Subject 1> does not retreat; instead, she springs forward-right across the open cobblestone corridor in an expansive, low-profile evasive slide with wide leg extension. The heavy broadsword smashes violently into the dry stone floor right where she stood, erupting in bright sparks and flying dry stone fragments with zero water. As <Subject 3>'s blade gets momentarily lodged in the stone, <Subject 4> immediately takes over the attack, thrusting his steel spear in a ferocious linear strike aimed at her newly positioned flank. Without spinning in circles, <Subject 1> executes a single, crisp 90-degree lateral slip, firmly planting her lead boot into the dry pavers to instantly halt all rotational momentum; in the exact same beat, she angles her right dagger upward to cleanly deflect the spearhead outward into the night fog with a single sharp metallic parry. Breaking cleanly from the parry, she weaves directly behind a weathered stone lantern just as <Subject 5> roars and charges, swinging his twin handaxes in a savage horizontal cross-slash. <Subject 1> fluidly ducks beneath the axe swing with a deep, grounded evasive dip, letting the heavy axes shear forcefully into the stone lantern pillar with a dull thud and a burst of stone dust. Leveraging the cover, she pivots cleanly into an open patch of moonlit courtyard, establishing a balanced, wide-stance defensive guard with twin daggers unsheathed and pristine, while the three off-balance attackers turn slowly to recover their weapons in the drifting mist. overall_soundscape: Ambient night breeze and low atmospheric tone continue throughout, layered with the deep metallic roar of the swung broadsword, the deafening smash and clatter of steel violently striking dry cobblestones, the sharp whistling thrust of the spear followed by a crisp high-pitched metallic parry chime, the violent stone impact of twin axes biting into the lantern pillar, the firm traction and scraping of agile leather boots on dry flagstones, and the rustle of leather armor. non_diegetic_music: A driving, rhythmic martial-arts action score with heavy tribal Taiko drum beats, low menacing brass drones, and fast percussive tension strings that resolve sharply as the evasion is completed.
Configurações
| cfg | 1 |
|---|---|
| sampler | Euler |
| seed | 757358688076828 |
| steps | 20 |
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