H3 · lora
subject_definitions: is the chibi mascot girl defined by (full-body turnaround...
Render by PotatoChipOwO on Civitai
Model: [MMH3] Exposure Slider
Prompt
subject_definitions: <Subject 1> is the chibi mascot girl defined by <Picture 1> (full-body turnaround sheet — inherit the character design only, never reproduce the side-by-side two-view layout or its white background) and <Picture 2> (front upper-body close-up): big blue eyes, long blue hair with cyan-tipped gradient, fin-like ornaments on the sides of her head, white frilled maid headdress, orange jack-o'-lantern pumpkin with a carved smiling face balanced on top of her head, white blouse with a dark-blue bow, dark-blue corset and dress with white hem ruffles and gold embroidery, white apron with a blue whale emblem, a blue whale tail behind her, dark-blue mary-jane shoes. She is tiny: standing she is only half as tall as the computer monitor. <Subject 2> is the workspace in <Picture 3> — wooden desk, black flat-panel monitor, black full-size keyboard, white wired mouse — layout retained, but its white studio background and daylight are discarded: the scene is a dark late-night room lit by overhead fluorescent light. <Subject 3> is the round coin in <Picture 4>: distressed bright-blue metallic surface with worn gold-brass patches, raised gold letters reading "TOKEN", reeded edge. <Audio 1> is the voice-timbre reference for <Subject 1> (S1). summary: [reference generation + audio reference] In a late-night fluorescent-lit room, the tiny <Subject 1> hides behind the monitor, peeks out with a giggle, trips on the keyboard while running to it, then cheerfully asks the viewer "Trick or Token!"; the viewer's right hand offers a <Subject 3> coin, which <Subject 1> sits down and bites a corner off, chewing happily. One unbroken take in first-person point of view with smooth camera motion. retention_analysis: <Subject 1> (appears throughout): fully_preserved — face, hair, pumpkin, costume, whale tail, proportions from <Picture 1> and <Picture 2> are retained; the turnaround layout and white background are not reproduced; her scale is half the monitor's height. <Subject 2> (appears throughout): partially_preserved — the desk, monitor, keyboard and mouse layout from <Picture 3> is retained; the background and lighting become a dark room under cool fluorescent light. <Subject 3> (appears from the coin offer onward): fully_preserved — distressed blue metal, reeded edge, and raised gold letters reading "TOKEN" are retained. <Audio 1>: reference — its vocal timbre guides the giggle and dialogue delivery of <Subject 1> (S1) without copying the original signal. detailed_description: Realistic rendered style, single unbroken take with no cuts and no shot changes, the camera moving in one continuous smooth motion the whole time. The entire video is the first-person point of view of a woman with bare arms (S0, never seen): her face never enters the frame, only her bare arms and hands, entering and leaving from the bottom edge, may appear. Scale is locked: <Subject 1> stands only half as tall as the monitor, so the woman's hand is roughly the size of her whole body. Exactly two characters exist in the scene: <Subject 1> and the woman. [Shot 1] The view looks straight ahead at the monitor of <Subject 2>, its screen glowing with an open AI chat window showing plain chat bubbles with soft, unreadable text, the keyboard and mouse below it; <Subject 1> is hidden behind the monitor. She walks out from the left side of the monitor, leaning her upper body into view; the woman's bare hands move down and out of the bottom of the frame. <Subject 1> smiles and giggles: <d>[English] Hehe.</d> She runs around the monitor toward the keyboard, trips on the keyboard and tumbles forward, her face bumping into the keys; she stands up, bends down and gives her skirt one pat, then straightens up with a happy expression, looking up toward the viewer, raises both hands and cheerfully moves her lips as she says: <d>[English] Trick or Token!</d> The woman's bare right arm rises from the bottom of the frame holding the <Subject 3> coin — the coin looks large in <Subject 1>'s world — and offers it to her; <Subject 1> takes it with both hands and the right hand releases and drops out of the bottom of the frame. <Subject 1> sits down on the keyboard and brings the coin to her mouth with both hands, bites a corner off it, and chews happily with the missing corner visible. She keeps her eyes closed and keeps chewing the food in her mouth, and the video ends. overall_soundscape: Mechanical keyboard typing at the start over a quiet late-night room tone with a faint fluorescent hum. A small giggle from <Subject 1>, tiny quick footsteps running around the desk, a stumble and a clatter as she trips and her face bumps the keyboard keys, fabric rustles as the skirt is patted, a small metallic clink as the coin changes hands, then a crisp bite-crunch followed by audible chewing to the end. non_diegetic_music: A cute, warm music-box and glockenspiel melody at a gentle bouncy tempo with soft plucked synth accents; it stops right at the end while the chewing continues in the closing silence.
Settings
| sampler | res_multistep |
|---|---|
| seed | 798274899036910 |
| steps | 20 |
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