H3 · lora

integrated_multimodal_description: [Shot 1] 2D-animated, cinematic anime style...

Render by Lionprincess on Civitai

Model: Minimax H3: t2va (T2V) – Polyhedron: Perfect Eyes // Perfect Skin // Perfect Hands

Prompt

integrated_multimodal_description: [Shot 1] 2D-animated, cinematic anime style, a dynamic low-angle medium-wide shot fully matches <Picture 1>: a young woman with voluminous curly blonde hair held by a blue plaid headband, blue eyes, fair skin, wearing a fitted blue sailor-collar dress with white trim and a dark maroon bow, a small silver pendant necklace, black thigh-high stockings, and white platform heels. Both of her arms are fully mechanical—dark metallic gray prosthetic limbs with articulated joints and claw-like fingers. She is frozen in a powerful forward-leaning combat stance on cracked concrete amid rubble, one robotic hand thrust toward the camera, the other pulled back. The background is a ruined city at sunset: orange-red sky, silhouetted skyscrapers, one distant tower belching black smoke and fire, scattered debris and broken pipes on the ground. Dust motes float in the warm light. She holds the exact pose for a beat, then her eyes narrow with resolve as the young woman with a clear, determined mid-range voice (S1) says: <d>[English] You think you can just walk in and take what’s left?</d> Her mechanical fingers curl slightly. [Shot 2] At 00:04.200, the camera cuts to a medium shot tracking her as she pushes off her back foot and lunges forward through the rubble, robotic arms pumping. Debris scatters under her white heels. She continues without pause: <d>[English] I’ve already lost everything once.</d> Wind lifts strands of her blonde hair. [Shot 3] At 00:08.500, the camera cuts to a close-up of her face and extended right prosthetic hand as she plants her feet and swings the mechanical arm in a wide arc, palm open toward the unseen threat. Sparks flicker briefly at the wrist joints. Her expression hardens further while she finishes: <d>[English] Not again. Not while I’m still standing.</d> The camera slowly pushes in with small amplitude at slow speed on her determined eyes and the glowing sunset reflecting off the metal of her arm. [Shot 4] At 00:12.800, the shot holds on her full figure as she settles back into a ready stance similar to the opening, chest rising with controlled breaths, robotic hands half-open and ready, the ruined city and burning tower still framing her against the deepening orange sky.

overall_soundscape: Distant low rumble of collapsing structures and a steady dry wind across the broken concrete. Metallic joint clicks and soft hydraulic hiss accompany every movement of her prosthetic arms. Her heels scrape and crunch over gravel and debris. Occasional sharp crackle of distant fire and falling masonry.

non_diegetic_music: Driving mid-tempo electronic pulse layered with deep distorted synth bass and sparse metallic percussion hits that intensify during her lunge, then settle into a sustained low drone under the final stance.

Settings

cfg1
steps8
prompt.cta_graydient prompt.cta_pd

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